Index of values


C
cpArbiterGetA [Chipmunk.Low_level]
cpArbiterGetB [Chipmunk.Low_level]
cpArbiterGetContacts [Chipmunk.Low_level]
cpArbiterGetE [Chipmunk.Low_level]
cpArbiterGetNumContacts [Chipmunk.Low_level]
cpArbiterGetStamp [Chipmunk.Low_level]
cpArbiterGetTargetV [Chipmunk.Low_level]
cpArbiterGetU [Chipmunk.Low_level]
cpArbiterSetE [Chipmunk.Low_level]
cpArbiterSetNumContacts [Chipmunk.Low_level]
cpArbiterSetStamp [Chipmunk.Low_level]
cpArbiterSetTargetV [Chipmunk.Low_level]
cpArbiterSetU [Chipmunk.Low_level]
cpBBClampVect [Chipmunk.Low_level]
cpBBFree [Chipmunk.Low_level]
cpBBGetB [Chipmunk.Low_level]
cpBBGetL [Chipmunk.Low_level]
cpBBGetR [Chipmunk.Low_level]
cpBBGetT [Chipmunk.Low_level]
cpBBNew [Chipmunk.Low_level]
cpBBSetB [Chipmunk.Low_level]
cpBBSetL [Chipmunk.Low_level]
cpBBSetR [Chipmunk.Low_level]
cpBBSetT [Chipmunk.Low_level]
cpBBWrapVect [Chipmunk.Low_level]
cpBBcontainsBB [Chipmunk.Low_level]
cpBBcontainsVect [Chipmunk.Low_level]
cpBBintersects [Chipmunk.Low_level]
cpBodyApplyBiasImpulse [Chipmunk.Low_level]
cpBodyApplyForce [Chipmunk.Low_level]
cpBodyApplyImpulse [Chipmunk.Low_level]
cpBodyDump [Chipmunk.Low_level]
cpBodyFree [Chipmunk.Low_level]
cpBodyGetAVel [Chipmunk.Low_level]
cpBodyGetAVelBias [Chipmunk.Low_level]
cpBodyGetAngle [Chipmunk.Low_level]
cpBodyGetForce [Chipmunk.Low_level]
cpBodyGetMass [Chipmunk.Low_level]
cpBodyGetMassInverse [Chipmunk.Low_level]
cpBodyGetMoment [Chipmunk.Low_level]
cpBodyGetMomentInverse [Chipmunk.Low_level]
cpBodyGetPos [Chipmunk.Low_level]
cpBodyGetRot [Chipmunk.Low_level]
cpBodyGetTorque [Chipmunk.Low_level]
cpBodyGetVel [Chipmunk.Low_level]
cpBodyGetVelBias [Chipmunk.Low_level]
cpBodyLocal2World [Chipmunk.Low_level]
cpBodyNew [Chipmunk.Low_level]
cpBodyResetForces [Chipmunk.Low_level]
cpBodySetAVel [Chipmunk.Low_level]
cpBodySetAVelBias [Chipmunk.Low_level]
cpBodySetAngle [Chipmunk.Low_level]
cpBodySetForce [Chipmunk.Low_level]
cpBodySetMass [Chipmunk.Low_level]
cpBodySetMassInverse [Chipmunk.Low_level]
cpBodySetMoment [Chipmunk.Low_level]
cpBodySetMomentInverse [Chipmunk.Low_level]
cpBodySetPos [Chipmunk.Low_level]
cpBodySetRot [Chipmunk.Low_level]
cpBodySetTorque [Chipmunk.Low_level]
cpBodySetVel [Chipmunk.Low_level]
cpBodySetVelBias [Chipmunk.Low_level]
cpBodySlew [Chipmunk.Low_level]
cpBodyUpdatePosition [Chipmunk.Low_level]
cpBodyUpdateVelocity [Chipmunk.Low_level]
cpBodyWorld2Local [Chipmunk.Low_level]
cpCircleShapeGetCenter [Chipmunk.Low_level]
cpCircleShapeGetRadius [Chipmunk.Low_level]
cpCircleShapeNew [Chipmunk.Low_level]
cpCircleShapeSetCenter [Chipmunk.Low_level]
cpCircleShapeSetRadius [Chipmunk.Low_level]
cpCircleShape_of_cpShape [Chipmunk.Low_level]
cpContactGetBias [Chipmunk.Low_level]
cpContactGetBounce [Chipmunk.Low_level]
cpContactGetDist [Chipmunk.Low_level]
cpContactGetHash [Chipmunk.Low_level]
cpContactGetJBias [Chipmunk.Low_level]
cpContactGetJNAcc [Chipmunk.Low_level]
cpContactGetJTAcc [Chipmunk.Low_level]
cpContactGetN [Chipmunk.Low_level]
cpContactGetNMass [Chipmunk.Low_level]
cpContactGetP [Chipmunk.Low_level]
cpContactGetR1 [Chipmunk.Low_level]
cpContactGetR2 [Chipmunk.Low_level]
cpContactGetTMass [Chipmunk.Low_level]
cpContactSetBias [Chipmunk.Low_level]
cpContactSetBounce [Chipmunk.Low_level]
cpContactSetDist [Chipmunk.Low_level]
cpContactSetHash [Chipmunk.Low_level]
cpContactSetJBias [Chipmunk.Low_level]
cpContactSetJNAcc [Chipmunk.Low_level]
cpContactSetJTAcc [Chipmunk.Low_level]
cpContactSetN [Chipmunk.Low_level]
cpContactSetNMass [Chipmunk.Low_level]
cpContactSetP [Chipmunk.Low_level]
cpContactSetR1 [Chipmunk.Low_level]
cpContactSetR2 [Chipmunk.Low_level]
cpContactSetTMass [Chipmunk.Low_level]
cpDampedSpring [Chipmunk.Low_level]
cpGrooveJointGetAnchor2 [Chipmunk.Low_level]
cpGrooveJointGetBias [Chipmunk.Low_level]
cpGrooveJointGetClamp [Chipmunk.Low_level]
cpGrooveJointGetGrvA [Chipmunk.Low_level]
cpGrooveJointGetGrvB [Chipmunk.Low_level]
cpGrooveJointGetGrvN [Chipmunk.Low_level]
cpGrooveJointGetGrvTn [Chipmunk.Low_level]
cpGrooveJointGetJAcc [Chipmunk.Low_level]
cpGrooveJointGetJBias [Chipmunk.Low_level]
cpGrooveJointGetK1 [Chipmunk.Low_level]
cpGrooveJointGetK2 [Chipmunk.Low_level]
cpGrooveJointGetR1 [Chipmunk.Low_level]
cpGrooveJointGetR2 [Chipmunk.Low_level]
cpGrooveJointNew [Chipmunk.Low_level]
Structure Members Access
cpGrooveJointSetAnchor2 [Chipmunk.Low_level]
cpGrooveJointSetBias [Chipmunk.Low_level]
cpGrooveJointSetClamp [Chipmunk.Low_level]
cpGrooveJointSetGrvA [Chipmunk.Low_level]
cpGrooveJointSetGrvB [Chipmunk.Low_level]
cpGrooveJointSetGrvN [Chipmunk.Low_level]
cpGrooveJointSetGrvTn [Chipmunk.Low_level]
cpGrooveJointSetJAcc [Chipmunk.Low_level]
cpGrooveJointSetJBias [Chipmunk.Low_level]
cpGrooveJointSetK1 [Chipmunk.Low_level]
cpGrooveJointSetK2 [Chipmunk.Low_level]
cpGrooveJointSetR1 [Chipmunk.Low_level]
cpGrooveJointSetR2 [Chipmunk.Low_level]
cpGrooveJoint_of_cpJoint [Chipmunk.Low_level]
unsafe convertion functions, use the high level module for a safe interface.
cpInitChipmunk [Chipmunk.Low_level]
cpJointFree [Chipmunk.Low_level]
cpMomentForCircle [Chipmunk.Low_level]
cpMomentForPoly [Chipmunk.Low_level]
cpPinJointGetAnchor1 [Chipmunk.Low_level]
cpPinJointGetAnchor2 [Chipmunk.Low_level]
cpPinJointGetBias [Chipmunk.Low_level]
cpPinJointGetDist [Chipmunk.Low_level]
cpPinJointGetJBias [Chipmunk.Low_level]
cpPinJointGetJNAcc [Chipmunk.Low_level]
cpPinJointGetNMass [Chipmunk.Low_level]
cpPinJointGetR1 [Chipmunk.Low_level]
cpPinJointGetR2 [Chipmunk.Low_level]
cpPinJointGetVect [Chipmunk.Low_level]
cpPinJointNew [Chipmunk.Low_level]
cpPinJointSetAnchor1 [Chipmunk.Low_level]
cpPinJointSetAnchor2 [Chipmunk.Low_level]
cpPinJointSetBias [Chipmunk.Low_level]
cpPinJointSetDist [Chipmunk.Low_level]
cpPinJointSetJBias [Chipmunk.Low_level]
cpPinJointSetJNAcc [Chipmunk.Low_level]
cpPinJointSetNMass [Chipmunk.Low_level]
cpPinJointSetR1 [Chipmunk.Low_level]
cpPinJointSetR2 [Chipmunk.Low_level]
cpPinJointSetVect [Chipmunk.Low_level]
cpPinJoint_of_cpJoint [Chipmunk.Low_level]
cpPivotJointGetAnchor1 [Chipmunk.Low_level]
cpPivotJointGetAnchor2 [Chipmunk.Low_level]
cpPivotJointGetBias [Chipmunk.Low_level]
cpPivotJointGetJAcc [Chipmunk.Low_level]
cpPivotJointGetJBias [Chipmunk.Low_level]
cpPivotJointGetK1 [Chipmunk.Low_level]
cpPivotJointGetK2 [Chipmunk.Low_level]
cpPivotJointGetR1 [Chipmunk.Low_level]
cpPivotJointGetR2 [Chipmunk.Low_level]
cpPivotJointNew [Chipmunk.Low_level]
cpPivotJointSetAnchor1 [Chipmunk.Low_level]
cpPivotJointSetAnchor2 [Chipmunk.Low_level]
cpPivotJointSetBias [Chipmunk.Low_level]
cpPivotJointSetJAcc [Chipmunk.Low_level]
cpPivotJointSetJBias [Chipmunk.Low_level]
cpPivotJointSetK1 [Chipmunk.Low_level]
cpPivotJointSetK2 [Chipmunk.Low_level]
cpPivotJointSetR1 [Chipmunk.Low_level]
cpPivotJointSetR2 [Chipmunk.Low_level]
cpPivotJoint_of_cpJoint [Chipmunk.Low_level]
cpPolyShapeGetNumVerts [Chipmunk.Low_level]
cpPolyShapeGetTVerts [Chipmunk.Low_level]
cpPolyShapeGetVects [Chipmunk.Low_level]
cpPolyShapeNew [Chipmunk.Low_level]
cpPolyShape_of_cpShape [Chipmunk.Low_level]
unsafe convertion functions, use the high level module for a safe interface, or check type with cpShapeGetType before.
cpResetShapeIdCounter [Chipmunk.Low_level]
cpSegmentShapeGetA [Chipmunk.Low_level]
cpSegmentShapeGetB [Chipmunk.Low_level]
cpSegmentShapeGetNorm [Chipmunk.Low_level]
cpSegmentShapeGetTA [Chipmunk.Low_level]
cpSegmentShapeGetTB [Chipmunk.Low_level]
cpSegmentShapeGetTNorm [Chipmunk.Low_level]
cpSegmentShapeGetThickness [Chipmunk.Low_level]
cpSegmentShapeNew [Chipmunk.Low_level]
r is the thickness
cpSegmentShapeSetA [Chipmunk.Low_level]
cpSegmentShapeSetB [Chipmunk.Low_level]
cpSegmentShapeSetNorm [Chipmunk.Low_level]
cpSegmentShapeSetTA [Chipmunk.Low_level]
cpSegmentShapeSetTB [Chipmunk.Low_level]
cpSegmentShapeSetTNorm [Chipmunk.Low_level]
cpSegmentShapeSetThickness [Chipmunk.Low_level]
cpSegmentShape_of_cpShape [Chipmunk.Low_level]
cpShapeDump [Chipmunk.Low_level]
cpShapeFree [Chipmunk.Low_level]
cpShapeGetBB [Chipmunk.Low_level]
cpShapeGetBody [Chipmunk.Low_level]
cpShapeGetCollisionType [Chipmunk.Low_level]
cpShapeGetElasticity [Chipmunk.Low_level]
cpShapeGetFriction [Chipmunk.Low_level]
cpShapeGetGroup [Chipmunk.Low_level]
cpShapeGetID [Chipmunk.Low_level]
cpShapeGetLayers [Chipmunk.Low_level]
cpShapeGetSurfaceV [Chipmunk.Low_level]
cpShapeGetType [Chipmunk.Low_level]
cpShapeSetCollisionType [Chipmunk.Low_level]
cpShapeSetElasticity [Chipmunk.Low_level]
cpShapeSetFriction [Chipmunk.Low_level]
cpShapeSetGroup [Chipmunk.Low_level]
cpShapeSetLayers [Chipmunk.Low_level]
cpShapeSetSurfaceV [Chipmunk.Low_level]
cpSlideJointGetAnchor1 [Chipmunk.Low_level]
cpSlideJointGetAnchor2 [Chipmunk.Low_level]
cpSlideJointGetBias [Chipmunk.Low_level]
cpSlideJointGetJBias [Chipmunk.Low_level]
cpSlideJointGetJNAcc [Chipmunk.Low_level]
cpSlideJointGetMax [Chipmunk.Low_level]
cpSlideJointGetMin [Chipmunk.Low_level]
cpSlideJointGetNMass [Chipmunk.Low_level]
cpSlideJointGetR1 [Chipmunk.Low_level]
cpSlideJointGetR2 [Chipmunk.Low_level]
cpSlideJointGetVect [Chipmunk.Low_level]
cpSlideJointNew [Chipmunk.Low_level]
cpSlideJointSetAnchor1 [Chipmunk.Low_level]
cpSlideJointSetAnchor2 [Chipmunk.Low_level]
cpSlideJointSetBias [Chipmunk.Low_level]
cpSlideJointSetJBias [Chipmunk.Low_level]
cpSlideJointSetJNAcc [Chipmunk.Low_level]
cpSlideJointSetMax [Chipmunk.Low_level]
cpSlideJointSetMin [Chipmunk.Low_level]
cpSlideJointSetNMass [Chipmunk.Low_level]
cpSlideJointSetR1 [Chipmunk.Low_level]
cpSlideJointSetR2 [Chipmunk.Low_level]
cpSlideJointSetVect [Chipmunk.Low_level]
cpSlideJoint_of_cpJoint [Chipmunk.Low_level]
cpSpaceAddBody [Chipmunk.Low_level]
cpSpaceAddJoint [Chipmunk.Low_level]
cpSpaceAddShape [Chipmunk.Low_level]
cpSpaceAddStaticShape [Chipmunk.Low_level]
cpSpaceDump [Chipmunk.Low_level]
Debug
cpSpaceFree [Chipmunk.Low_level]
cpSpaceFreeChildren [Chipmunk.Low_level]
cpSpaceGetArbiters [Chipmunk.Low_level]
cpSpaceGetDamping [Chipmunk.Low_level]
cpSpaceGetGravity [Chipmunk.Low_level]
cpSpaceGetIterations [Chipmunk.Low_level]
cpSpaceGetStamp [Chipmunk.Low_level]
cpSpaceNew [Chipmunk.Low_level]
cpSpaceRehashStatic [Chipmunk.Low_level]
cpSpaceRemoveBody [Chipmunk.Low_level]
cpSpaceRemoveJoint [Chipmunk.Low_level]
cpSpaceRemoveShape [Chipmunk.Low_level]
cpSpaceRemoveStaticShape [Chipmunk.Low_level]
cpSpaceResizeActiveHash [Chipmunk.Low_level]
cpSpaceResizeStaticHash [Chipmunk.Low_level]
cpSpaceSetDamping [Chipmunk.Low_level]
cpSpaceSetGravity [Chipmunk.Low_level]
cpSpaceSetIterations [Chipmunk.Low_level]
cpSpaceStep [Chipmunk.Low_level]
cpv [Chipmunk.Low_level]
cpvadd [Chipmunk.Low_level]
cpvcross [Chipmunk.Low_level]
cpvdot [Chipmunk.Low_level]
cpvforangle [Chipmunk.Low_level]
cpvlength [Chipmunk.Low_level]
cpvlengthsq [Chipmunk.Low_level]
cpvmult [Chipmunk.Low_level]
cpvneg [Chipmunk.Low_level]
cpvnormalize [Chipmunk.Low_level]
cpvperp [Chipmunk.Low_level]
cpvproject [Chipmunk.Low_level]
cpvrotate [Chipmunk.Low_level]
cpvrperp [Chipmunk.Low_level]
cpvsub [Chipmunk.Low_level]
cpvtoangle [Chipmunk.Low_level]
Chipmunk Bodies
cpvunrotate [Chipmunk.Low_level]
cpvzero [Chipmunk.Low_level]

D
damped_spring [Chipmunk.OO]
Apply a spring force between bodies a and b at anchors anchr1 and anchr2 respectively.

G
get_arbiter_contacts [Chipmunk.OO]
get_bias_coef [Chipmunk.OO]
The amount of penetration to reduce in each step.
get_collision_slop [Chipmunk.OO]
The maximum allowed penetration distance.
get_contact_persistence [Chipmunk.OO]
This determines how long contacts should persist.
get_cp_bias_coef [Chipmunk.Low_level]
get_cp_collision_slop [Chipmunk.Low_level]
get_cp_contact_persistence [Chipmunk.Low_level]
get_cp_joint_bias_coef [Chipmunk.Low_level]
get_joint_bias_coef [Chipmunk.OO]
Similar to cp_bias_coef, but for joints.

I
init_chipmunk [Chipmunk.OO]

M
moment_for_circle [Chipmunk.OO]
Calculate the moment of inertia for a circle with the given mass, inner and outer radii, and offset.
moment_for_poly [Chipmunk.OO]
Calculate the moment of inertia for a polygon with the given mass, vertexes, and offset.

R
reset_shape_id_counter [Chipmunk.OO]

S
set_bias_coef [Chipmunk.OO]
set_collision_slop [Chipmunk.OO]
set_contact_persistence [Chipmunk.OO]
set_cp_bias_coef [Chipmunk.Low_level]
set_cp_collision_slop [Chipmunk.Low_level]
set_cp_contact_persistence [Chipmunk.Low_level]
set_cp_joint_bias_coef [Chipmunk.Low_level]
set_joint_bias_coef [Chipmunk.OO]

T
to_cp_body [Chipmunk.OO]
to_cp_shape [Chipmunk.OO]

V
vec2d [Chipmunk.Low_level]